BettyPic

By Betty Adamou Founder & Chief ResearchGame Designer. Twitter: @BettyAdamou

Front cover of “Basisboek Methoden en Technieken”

RTG have long standing relationships with schools and universities teaching game-based research methods; invited across the globe to speak to hundreds of students guiding them on using games and gamification.
From as far as Venezuela to India and countries in between, we’ve been delighted to share what we know because we believe passionately that game-based research should be taught alongside all other research methodologies from high-school age and beyond.

So imagine my excitement when, last year, I received  an email asking if I’d be happy to share some screengrabs and content on game-based research methods for an upcoming Dutch schoolbook! Of course, the answer was a resounding ‘yes’ and I shared a couple of screengrabs from real ResearchGames we’ve created in the past, along with a screengrab from our Avatar Creator Tool. As a result, I’m pleased to say our work appears on page 238 of the book and the book is now published!

The book will be read by students of high school and university ages and is called Basisboek Methoden en Technieken” (6th edition), or translated to English “Basic Methods and Techniques: Quantitative practice-based research on a scientific basis.” You can check out the book (and buy it!) on Amazon here. 

It’s not the first time our work has appeared in other languages; just last year, we had our co-authored academic paper “ResearchGames as a Methodology: The Impact of Online ResearchGames Upon Participant Engagement and Future ResearchGame Participation” translated to Russian in the book “Online Research Methods in Russia” . Read more about that here.

We thank the authors, Ben Baarda, Esther Bakker, Mark Julsing, Tom Fischer, René van Vianen and Monique van der Hulst for firstly including information about games and gamification as methodologies in your book and including our work.
Any progress, big or small, is a huge win in the field of game-based research. It’s things like this that slowly but surely put games and gamification on the map as methodologies in their own right.
We hope that students will be fascinated by game-based research and use these methodologies in the future.