The third Pillar of Science behind our ResearchGames™ is understanding emotion-driven choices and emotion in context. We have proven that emotions can be evoked through our ResearchGames, allowing us to understand the why behind the what.
We know from behavioural economists that we’re all irrational creatures; we make decisions based on how we feel at the time. So if feeling is so important, we thought, “why not place participants in environments where we can watch how their emotions shape what they do?” Our ResearchGames use virtual environments, game frameworks, narratives as well as music and sound effects to evoke relevant emotions to understand the true mind-sets of participants. Get in touch to read our papers, case studies and even participant testimonials.