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New Young Entrepreneurs Club initiative from RTG kicks off this week!

New Young Entrepreneurs Club initiative from RTG kicks off this week!

by admin | Apr 19, 2016 | Creativity, Engagement, Give Back, Innovation, Interviews, News | 0 comments

  The Young Entrepreneurs Club is an initiative set up by Research Through Gaming to help under 18’s realise their potential for entrepreneurship. It’s a project we’ve kept under wraps for a little while but at long last we can reveal this new...
The Most Beautiful Game I’ve Ever Played: Being Ida In The Monument Valley

The Most Beautiful Game I’ve Ever Played: Being Ida In The Monument Valley

by admin | Apr 9, 2014 | Creativity, Engagement, Games, Innovation | 0 comments

By Betty Adamou A few days ago, I had written a blog about Duet by Komobious, and that it was 1 of 2 games that I just had to write about, and so this is the second game I wanted to rave about; Monument Valley by Us Two games. Warning: If you have NOT played Monument...
Designing With Meaning Part 1: Loving Functional Design For Surveys

Designing With Meaning Part 1: Loving Functional Design For Surveys

by admin | Nov 17, 2013 | Conference Talk, Creativity, Design, Innovation, Market Research, User Experience | 0 comments

This blog discusses good and bad survey design with function, purpose and user experience in mind I used to study pattern cutting for womenswear design at University, and then went on to learn from one of the most edgy tailors in London’s Mayfair; Oscar Udeshi....
Futuristic Data Collection: inFORM Is MIT’s Dynamic Shape Display

Futuristic Data Collection: inFORM Is MIT’s Dynamic Shape Display

by admin | Nov 15, 2013 | Creativity, Design, Innovation, Market Research, News | 0 comments

By David Wisniowski Tangible Media Group, the MIT media lab, recently promoted its dynamic shape display ‘inFORM’. This device is the coolest piece of technology that has been unveiled by the company and allows users to interact with physical objects by means of...
Japanese Company Closes Cultural Gap Through Savvy Marketing

Japanese Company Closes Cultural Gap Through Savvy Marketing

by admin | Nov 14, 2013 | Creativity, Design, Innovation, Market Research, User Experience | 0 comments

Freshness Burger is a company in Japan, which noted a culturally significant marketing gap, and took a very creative approach to fixing their unique problem. The video below will provide some insight into the issue as well as detail Freshness Burger’s innovative...
Semiotic Analysis: X Box 360

Semiotic Analysis: X Box 360

by admin | Oct 20, 2013 | Creativity, Design, Engagement, Games, Market Research | 0 comments

By David Wiszniowski This is the second entry in a trilogy of blogs (first one posted here) examining the different generations of the Xbox through a semiotic lens. This entry in concerned with the Xbox 360. Part Two: The Xbox 360 The Xbox 360 was released November...
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