Semiotic Analysis: Xbox One Branding

Semiotic Analysis: Xbox One Branding

By David Wiszniowski This is the third and final entry of a series of blogs in which I focus on the semiotics associated with the different generations of Microsoft’s Xbox. This blog concerns the latest Xbox to hit the market, the Xbox One. If you haven’t read the...
Semiotic Analysis: X Box 360

Semiotic Analysis: X Box 360

By David Wiszniowski This is the second entry in a trilogy of blogs (first one posted here) examining the different generations of the Xbox through a semiotic lens. This entry in concerned with the Xbox 360. Part Two: The Xbox 360 The Xbox 360 was released November...
What Gamification Can Learn From Limbo

What Gamification Can Learn From Limbo

At Research Through Gaming, we’re huge fans of Limbo. Close the curtains, turn off the lights, or in this case now you can just squint a bit anywhere you like because this month the dark and atmospheric Limbo game was launched on iOS. It’s been a fantastic...