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Future Technology Watch: The ‘Immersive Cocoon’ Experience

Future Technology Watch: The ‘Immersive Cocoon’ Experience

by admin | Nov 7, 2013 | Innovation, Market Research, User Experience | 0 comments

By Paul McGhie The Immersive Cocoon is a concept product designed by NAU. The company states that the goal of the project is to ‘push the envelope and provoke a new conception of interface technology’. The Immersive Cocoon is a digital environment which NAU describes...
Semiotic Analysis: The X Box Brand

Semiotic Analysis: The X Box Brand

by admin | Oct 19, 2013 | Design, Engagement, Market Research, User Experience | 0 comments

By David Wiszniowski I’d like to preface this entry by stating that this is the first of a three part blog discussing the changes of the Xbox, Xbox 360 and now the Xbox One. I would like to thank Dr. Charles Leech (Ph.D. Semiotics), Partner at ABM Research Ltd, for...
Designing Simplicity: Creating Symbols Has Almost Killed Me

Designing Simplicity: Creating Symbols Has Almost Killed Me

by admin | Apr 22, 2013 | Innovation, User Experience | 0 comments

Ok, slight exaggeration to the title. Designing simplicity IS hard but I didn’t almost die creating symbols. I have actually loved the experience over this weekend, so here’s my blog on what happened… In my entire academic life growing up, I was...

What is Gamification?

by admin | May 25, 2012 | Games, Gamification, Innovation, User Experience | 0 comments

Written by Betty Adamou August 2, 2011 If you are like most people you’ve probably arrived at this page in the hope of finally being able to understand what this word (which doesn’t quite sound like a real word) ‘Gamification’ means and are wondering why you’ve...
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