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Foursquare: Gamification Going Awry?

Foursquare: Gamification Going Awry?

by admin | Jul 9, 2013 | Engagement, Gamification | 0 comments

During a recent meeting with the creator of a new social networking app, it was revealed to us that within the higher ranks of Foursquare, gamification was now looked upon as ‘so 2009’ and they were moving away from it. This would appear to fall in line...

CASRO Technology Conference Summary Day 1 Part 1

by admin | May 29, 2013 | Conference Talk | 0 comments

Day 1 at the CASRO Technology conference opens with a talk from Diane Bowers, the conference President talking about a global research business network and how the United States cannot and should not operate singularly in worldwide research and developments. Diane...
Summary of CASRO Conference Day 1 Part 2

Summary of CASRO Conference Day 1 Part 2

by admin | May 29, 2013 | Conference Talk, Engagement, Innovation, Market Research | 0 comments

KEYNOTE TALK FROM JONAH BERGER Jonah Berger, author of ‘Contagious’ asks us “which brands get’s word of mouth the most” and felt we were all too scared to put our hands up (he didn’t prompt us to put our hands up to indicate any of...
Re-Mission 2: Games Used in Cancer Treatment

Re-Mission 2: Games Used in Cancer Treatment

by admin | May 27, 2013 | Engagement, Games, Gamification, Innovation, Market Research | 0 comments

Continuing the theme of games tailored for healthcare that I discussed in my last post, this time I want to take a look a Re-Mission 2; designed to get young cancer suffers engaged and educated about the treatment they’re taking. The original Re-Mission video...
The Future Imagined By Game Designer Lateef Martin

The Future Imagined By Game Designer Lateef Martin

by admin | May 24, 2013 | Engagement, Market Research | 0 comments

Featured Article by Lateef Martin of Miscellaneum Studios “Rise and shine! Seems like you’ve had a hell of a night! Nightmare of a demon serpent with your boss’s face on it again huh? Have a tallcan of Chi™! and spring into your shift a little early ready for...
Limbs Alive: Stroke Victims Aided By Computer Games

Limbs Alive: Stroke Victims Aided By Computer Games

by admin | May 23, 2013 | Avatars, Games | 0 comments

Extending our ability to create games beyond the realms of market research is something we feel very strongly about at Research Through Gaming. Having already begun working in the academic sector with the IMPRINTS project, we are constantly on the look-out for ways in...
Research Through Gaming Two Years Old Today!

Research Through Gaming Two Years Old Today!

by admin | May 17, 2013 | Games, Gamification, Market Research | 0 comments

We’ve grown a lot in the last 2 years, and anyone who knows about us and has been following our progression will know what we’ve been up to and our achievements. But this blog isn’t going to be a ‘big up’ to ourselves. Of course...
Toys, play and how children can speak up without 10 point scales

Toys, play and how children can speak up without 10 point scales

by admin | May 15, 2013 | Games, Gamification | 0 comments

We like what we like. That’s usually how it goes, but when somebody asks you why you like it – that question can either stop you in your tracks to deeply ponder all the intricate reasons that you like something, or the answer can instinctively rise fast above like a...
Designing Simplicity: Creating Symbols Has Almost Killed Me

Designing Simplicity: Creating Symbols Has Almost Killed Me

by admin | Apr 22, 2013 | Innovation, User Experience | 0 comments

Ok, slight exaggeration to the title. Designing simplicity IS hard but I didn’t almost die creating symbols. I have actually loved the experience over this weekend, so here’s my blog on what happened… In my entire academic life growing up, I was...

Winner of the #MRXVine Competition Is…!

by admin | Apr 2, 2013 | Engagement, Innovation, Market Research | 0 comments

Over the past month, we have received some wonderful entries to our MRX Vine Video Competition. Making a 6 second video is a lot harder than anyone could imagine and although it can be short in duration, we are sure that many of our participants took a great deal of...
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