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Gamification in Automotive Industry: Hyundai Gamified Marketing ‘The Driving Dead’

by admin | Oct 18, 2013 | Creativity, Gamification, Innovation, Market Research | 0 comments

bY David Wiszniowski I’d like to start this entry by saying that I’m not a huge fan of AMC’s ‘The Walking Dead’. While I do enjoy a good zombie now and then (and can often relate to their lethargic demeanor) I was never captivated by the show. That said, I do...
Augmented Reality: The Future of Research

Augmented Reality: The Future of Research

by admin | Oct 10, 2013 | Design, Engagement, Gamification, Market Research | 0 comments

By David Wiszniowski Kia has recently introduced an advertisement working in tandem with (a great) Australian company, Explore Engage. Explore Engage has created some amazing and interactive augmented reality campaigns for companies like McDonald’s, Paramount, Sony,...
Top 5 Technologies which can Revolutionize Market Research

Top 5 Technologies which can Revolutionize Market Research

by admin | Aug 16, 2013 | Design, Engagement, Gamification | 0 comments

Over the past six months, I’ve looked at quite a revolutionary software and hardware systems that are expected to launch in the in the next few years and are in development already, even at beta stage. Although not specifically designed for market research,...
The Mother Who Took Her Kids out of School to Play Video Games

The Mother Who Took Her Kids out of School to Play Video Games

by admin | Jul 15, 2013 | Engagement, Games, Gamification | 0 comments

Getting children away from the TV or computer screen is harder today than ever before. It seems every device out there is becoming one with a screen that can access the web and game content. Get them away from their PS3, and their on the iPad. A vicious circle indeed;...
Foursquare: Gamification Going Awry?

Foursquare: Gamification Going Awry?

by admin | Jul 9, 2013 | Engagement, Gamification | 0 comments

During a recent meeting with the creator of a new social networking app, it was revealed to us that within the higher ranks of Foursquare, gamification was now looked upon as ‘so 2009’ and they were moving away from it. This would appear to fall in line...
Re-Mission 2: Games Used in Cancer Treatment

Re-Mission 2: Games Used in Cancer Treatment

by admin | May 27, 2013 | Engagement, Games, Gamification, Innovation, Market Research | 0 comments

Continuing the theme of games tailored for healthcare that I discussed in my last post, this time I want to take a look a Re-Mission 2; designed to get young cancer suffers engaged and educated about the treatment they’re taking. The original Re-Mission video...
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